About me

Joseph Wilcox

I'm a senior game-play programmer with more than 20 years of experience in the industry, 18 of those years mastering all levels of the Unreal Engine. Having shipped 20+ games, I know what it takes to get a game out the door.


I have built just about every gaming sub-system from weapons and game modes, to user interfaces and network layers / master servers. I have managed remote contractors and helped prototype several major titles.


I have experience shipping games on PC, Console, Mobile and even dabbled in VR. On top of programming, I'm an accomplished level designer, writer and know my way around photoshop and sound forge. I've even filmed two short movies (here and here). A true jack of all trades.

Contact Info

Experience

Tech Director · Lead Programmer

Now

At WisEngineer, we are on the forefront of VR/AR development. Whether it's building futuristic simulations for the military or helping to grow our new enterprise and gaming divisions; you can be sure we are doing something amazing.

SENIOR UE4 Expert · SLATE/UMG MASTER

3yrs

Three plus years under a long term contract with Epic Games building the new Unreal Tournament, no one can help you get your UE4 project up and running like I can! There, I mastered UE4 working with everything from native code to Blueprints, UMG and Slate.

Licensee Shipping Strike Force

3yrs

Since leaving Epic Games, the adventure has never stopped. As an in-demand Unreal Engine expert, I've been on a mission to help out licensees get their games to market. I work closely with clients from the early prototype phase to certification and submission.

Senior Game Programmer · Epic Games

10yrs

At Epic Games, I helped to build the industry juggernauts Unreal Tournament and Gears of War. There, I was instrumental in bringing the game-play systems of Unreal Engine 3 to life, and pushed UE3 to emerging mobile markets.

One of the original Indie Developers

6yrs

Prior to Epic Games, I was an indie developer long before they became a thing. Running my own budget studios, Creative Carnage and Simply Silly Software, I learned how to develop lean and fast. I managed designers and programmers all across the internet back before the days of Discord and Slack.

Skills

Coding / Programming

  • C++ / C#:

    Expert

    · 22 years

  • Blueprints/UMG:

    Expert

    · 4 years

  • UnrealScript:

    Expert

    · 18 years

  • VR / AR:

    Expert

    · 3 years

  • Unity

    Expert

    · 3 year

  • .NET/Asp/SQL

    Expert

    · 4 year

Design

  • Prototyping:

    Expert

  • Game systems:

    Expert

  • UI:

    Expert

  • Weapons:

    Expert

  • Online/Network:

    Expert

  • AI:

    Expert

  • VS Add-ins:

    Expert

Software

  • Visual Studio:

    Expert

  • UnrealEd:

    Expert

  • Sound Forge:

    Expert

  • Vegas:

    Expert

  • Photoshop:

    Expert

My Latest Work

UT will always have a big place in my heart. It's the game that made me leave the independent world and come to North Carolina. Be sure to check it out.

iOS Mobile Games

I've also dabbled in the mobile market where I built my own 2D game engine using Mono. I'm up to date and familiar with both XCODE and Apple's iOS submission process.

Other Projects | Hobbies

Visual UC

I'm also experienced at creating add-ins for various Microsoft products including Visual Studio. For Licensees, this includes Visual UC, a tool that makes working with script in VS a breeze.

Check it Out here...

Additional Credited Titles

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